Play a movie
This patch demonstrates a simple way to play a movie in Jitter.
This patch demonstrates a simple way to play a movie in Jitter.
This patch demonstrates how to render objects of both one and two-dimensions which move accross a display window.
In this example, one octave of chromatic scale is played from the middle C.
This example shows a series of events that causes a movie to start playing.
First, when you click on the message read blading.mov or read, the message is sent to the object jit.qt.move, which then reports read <movie_name> 1 from the right outlet if successful.
This patch shows how to modulate a sound file in realtime using cycle~.
This patch shows a simple method for mixing and viewing two sine tones generated by the cycle~ object.
This is a bare-bones monophonic MIDI synthesizer that uses the pitch and velocity information from incoming MIDI note messages to control the frequency and amplitude of a sawtooth waveform.
This patch uses the MIDI key number (pitch) data byte to set the frequency of a sawtooth oscillator, and it uses the velocity data byte to set the amplitude of the oscillator. Note-on velocity values in the range 1-127 are mapped to a range of decibels from -60 to 0, and those decibel values are then converted to linear amplitude values to scale the amplitude of the oscillator.
Max has dedicated objects for parsing each particular type of MIDI channel message coming into the computer, such as notes, pitchbends, controllers, etc., and it has corresponding output objects for formatting and transmitting MIDI messages to be sent out of Max.
This patch demonstrates how to manipulate source and destination dimensions in a jit.matrix to arrange windows into matrix locations.
This patch uses metro, counter, and table to read through MIDI values to create an ascending and descending major scale.