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Tap to set tempo

Instead of the user entering a tempo value by hand, it’s possible to have the computer measure the tempo at which the user is tapping the beat. Do do that, you simply need to measure the time difference between two events (taps).

Metronome using General MIDI sounds

When you’re trying to synchronize musical events to a timeline, it’s sometimes useful to have a metronome that tells you where the computer thinks the beat is. The metronome makes a percussive sound on each beat, and ideally makes a unique sound on the first beat of each measure. Most DAW and MIDI sequencing programs have such a feature.

Windowing an audio signal

In signal processing, a "window" is a function (shape) that is nonzero for some period of time, and zero before and after that period. When multiplied by another signal, it produces an output of 0 except during the nonzero portion of the window, when it exposes the other signal. The simplest example is a rectangular window, which is 0, then briefly is 1, then reverts to 0. The windowed signal will be audible only when it is being multiplied by 1––i.e., during the time when the rectangular windowing occurs.

Delaying MIDI notes

There are many objects available for delaying events (i.e., for scheduling events to happen at a specific future moment). For timing and scheduling events, the most common object is the metro object (send bang periodically at a specified time interval), which can be used to trigger events, start/stop entire processes, or trigger a counter to step through a table or a coll or any sort of sequence of things.

Using timepoints for interactive sequencing

The timepoint object sends out a bang when the transport reaches a specified time position. This can be useful for causing something to happen—or for starting an entire process—at a particular instant during the transport's progress. A timepoint might, for example, even trigger a new time position value to be sent to the transport object itself, thus causing the transport to leap to a different time.