Lookup table demo using table
This example shows a way to use the table object as a “lookup table” to play either a major or minor scale via the noteout object.
This example shows a way to use the table object as a “lookup table” to play either a major or minor scale via the noteout object.
This example shows how to play sound files preloaded into sfplay~ using a MIDI keyboard with the select object.
This example shows different methods for using the select object.
This patch will output a bang if it receives a bang in both of its inputs simultaneously. A bang received by the right inlet will store a 1 in the integer object via the cold inlet. If the left inlet receives a bang before the end of the low priority queue, then a 1 will be outputted by the integer object to the select resulting in a bang from its left outlet.
This patch shows a slight improvement on the basic way of recording and playing back a sound file, fading the sound in and out quickly when recording in order to avoid clicks.
This patch shows the basics of displaying a movie with Jitter, and also shows the use of movie attributes to learn and use important information about the movie, how to jump around randomly within the movie, an easy way to fade the movie in or out, and how to fill the computer screen with the movie.
To output matrix values to a number box, use metro 1000 to bang a counter object, and use that output as the matrix coordinate for the getcell message. Please note that the third outlet of counter does not send out a bang unless you tell it to (with a carrybang message). It sends out a 1 when the counter reaches its maximum, and a 0 on the next output. This causes a double trigger.
This patch monitors data and outputs a bang when no change is detected.
This patch demonstrates a simple video file player with simple controls.
This example demonstrates how to retrieve the timescale and duration values associated with a movie file.