This example shows you how to how you can retrieve some attributes of jit.qt.movie object, and how you could use the position of the movie in milliseconds to cause an effect.
This example shows a series of events that causes a movie to start playing.
First, when you click on the message read blading.mov or read, the message is sent to the object jit.qt.move, which then reports read <movie_name> 1 from the right outlet if successful.
This patch shows a simple way to automate the loading of movies in a jit.qt.window.
This patch demonstrates how to convert data from joystick controllers to MIDI information in Max.
This example plays the first sixteen harmonics based on a fundamental frequency where the rate at which each harmonic play is period / # of harmonic. For example, with a period of 10000 ms—meaning the fundamental plays every 10000 ms—the 4th harmonic will be heard every 10000/4 ms, or 2500 ms.
This example uses jit.change to report when a jit.matrix object is altered.
This program assumes that you have a folder of image files (jpg, etc.) that you want to show as a slideshow. This program also assumes that those images all have the same dimensions.
The program assumes images that are 320x240 pixels. If you want to use another size, you should change the dimensions of the jit.qt.movie objects and the size of the jit.window. Images that do not have a 4:3 aspect ratio will get distorted when shown fullscreen, unless some adjustments are made.
This patch shows the basics of displaying a movie with Jitter, and also shows the use of movie attributes to learn and use important information about the movie, how to jump around randomly within the movie, an easy way to fade the movie in or out, and how to fill the computer screen with the movie.