This example shows how to preload a folder containing a large number of sound files into an sflist~ object by using the umenu and uzi objects.
To automate file creation of similarly named stereo sound files (for example, soundbite1, soundbite 2, etc), this patch allows you to send the desired file name into the left inlet, then a 1 message to start recording into sfrecord~ and a 0 to stop recording. The audio you want to record is expected in the second and third inlets.
If you want to drive a slider using the current time information from jit.qt.movie, you can send the ‘gettime’ message into jit.qt.movie to cause the ‘time’ message to come out, and use that to drive the slider.
This example shows how to automatically retrieve several information data regarding a loaded video on jit.qt.movie. In this case we are taking advance of the message read filename 1 that is output on the second outlet after a successful file load, and using that to trigger several get messages which will also be output out the second outlet and then routed to their proper place using the route object.
A max user was having trouble with the textedit object, and asked:
I’m using the textedit object and sometimes it will be empty. When it does this it only outputs text. Is there a way I can identify when its output is only text so I can do 2 different tasks?
You can switch between multiple videos without starting from the beginning of each clip after each every switch by acquiring the time the clip was stopped as the next starting point.
This is a flanger that can easily be used as an abstraction (subpatch) within any audio patch. Simply save this patch in Max's file search path with the file name "flange~.maxpat", and it can then be used as a flange~ object, as shown in the example "Try the flange~ abstraction".