table

Managing transpositions for sustained MIDI notes

When transposing the pitch of sustained incoming MIDI notes, you need to be certain that the note-off message has the same transposition. Otherwise, any time more than one note is played, each subsequent note changes the transposition before the previous note receives its note-off message. To solve this you need to keep track of what transposition you give to each incoming note, as illustrated in this example.

Controlling the range of a set of numbers

This patch is intended to show how to generate any desired range of numbers by some combination of the following operations: 1) generate a set of possible numbers with one of the number-generating objects shown in the example "Some objects for generating numbers", 2) optionally scale the size of the range by multiplying all the numbers by a common factor, 3) optionally offset the range by adding a certain amount to each of the numbers, 4) optionally use those numbers to look up a stored set of desire

Bass drum player with swing

This patch uses the transport object to control an algorithmic performer of kick drum patterns. When the transport is turned on, the metro also turns on because its active attribute is set on. The metro sends a bang on every 16th note. Those bangs are first used to trigger information from the transport itself, and then to look up in a table of patterns to see whether or not to play a bass drum note.

Automated countermelody improviser

This patch provides an example of simple interactive improvising program that plays a melody influenced by the notes played by a live performer. Based on the most recently received MIDI note, the program chooses a scale to use for its melody, and moves melodically in a straight line toward the pitch and velocity most recently received. The program has only one use of randomness, to make a probabilistic decision. It has a small musical knowledgebase of three scales, and a set of probabilities determining which scale is more appropriate for use at any time.

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Automated blues "improviser"

This patch shows an idea for an automated improvising algorithm. At regular intervals of time, which one might think of as the length of a musical phrase (every 1.6 seconds in this example), the metro object chooses a new random number from 0 to 35. That number will be considered a target number toward which the line object should go.

Table lookup

The table object is what's commonly called a "lookup table" or an "array". You can store an ordered array of numbers, and then look up those numbers by referring to their "index" number (also sometimes called the "address") in the array. In table, the index numbers start from 0, and each location in the array can hold an integer. In the table's Inspector, you can set it to save its contents as part of the patch, so that the stored numbers will always be there the next time you open the patch.

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