Initialize UI objects
This patch shows how to initialize UI objects using loadbang, loadmess, and pattr objects.
This patch shows how to initialize UI objects using loadbang, loadmess, and pattr objects.
This example demonstrates how to dynamically hide or show objects (patch must be locked) by sending a "hidden" message. The message is followed by either a 1 or a 0 indicating hidden or shown.
There are several ways to initialize UI objects, but the data is not stored with the object itself (except for the Live objects). Triggering an initializing message to the object with loadbang is one way. See also loadmess, patcherargs, and pattr.
This exmaple demonstrates how to synchronize MIDI note length with a tempo determined by the transport object. The translate object has a "transport" attribute which allows control through the transport object.
This example demonstrates how to assign an index number to an incoming number. Storage to the coll object is triggered with the keypress object.
An exponential amplitude fade is usually more subjectively natural-sounding than a linear amplitude fade. This patch allows you to compare the two.
The jit.lcd object understands a variety of command messages for drawing simple things such as lines, geometric shapes, text, and pictures any place in a matrix.
Whenever the time interval of a metro object is specified using tempo-relative time units such as note values, the operation of that metro will be governed by the transport.
This example repeatedly arpgeggiates the first 16 notes of the harmonic series based on the frequency 65.406395 Hz, which is the fundamental frequency of the open C string on a cello. The note rate can be adjusted anywhere from 1 note per second to 100 notes per second. The default initial rate is 8 notes per second.
In digital images, each pixel contains color information (such as values describing intensity of red, green, and blue) and also contains a value for its opacity known as its ‘alpha’ value. An alpha value of 1 means totally opaque, and an alpha value of 0 means totally transparent. This value can be used for blending images, or for making all or part of an image totally transparent.