This patch shows how to play a loaded movie file in short chunks.
This patch demonstrates a simple way to play a movie in Jitter.
In this example, when you turn on the two metro objects, one of the three movies are chosen randomly by the urm object every three seconds to be read by the jit.qt.movie object. Since the urm generates random numbers without duplicate, it can be used to switch to a new movie at a certain interval while playing.
This example shows you how to how you can retrieve some attributes of jit.qt.movie object, and how you could use the position of the movie in milliseconds to cause an effect.
This patch demonstrates how to manipulate source and destination dimensions in a jit.matrix to arrange windows into matrix locations.
This patch shows a simple way to automate the loading of movies in a jit.qt.window.
In this example, output of the MIDI pitch bend values from bendin are sent to the object jit.brcosa to adjust the brightness of the image.
This patch demonstrates two ways to adjust the color balance in a video. One is the use the jit.brcosa object. The name "brcosa" is an abbreviation of three attributes of a video: brightness, contrast, and saturation. Definitions and explanations of those three terms can be found in Jitter Tutorial 7: Image Level Adjustment. The three terms are exactly the three attributes of the jit.brcosa object that one is expected to adjust to change the incoming video.
This patch shows some fundamental techniques for playing a video in Max.