Delay effects

The tapin~ and tapout~ objects work together to delay sound. The tapin~ creates a place in memory for storing a circular buffer of the most recently received signal. Its argument specifies how many milliseconds of audio it should store. Any connected tapout~ object accesses that memory to get the recent past of an audio signal.

Simple flanging

This patch demonstrates a simple implementation of "flanging"—the effect created by making a delayed copy of a sound, with the delay time periodically fluctuating, and then mixing the delayed sound with the original.