View MIDI input
This patch demonstrates implementation of the midiparse object to separate and view incoming MIDI data from a single midiin object.
This patch demonstrates implementation of the midiparse object to separate and view incoming MIDI data from a single midiin object.
This patch demonstrates use of the table and coll objects to read through a data set to automate musical parameters.
This patch demonstrates using the midiparse object to separate individual MIDI message parameters from a single midiin object.
This example shows you how to how you can retrieve some attributes of jit.qt.movie object, and how you could use the position of the movie in milliseconds to cause an effect.
This example shows a series of events that causes a movie to start playing.
First, when you click on the message read blading.mov or read, the message is sent to the object jit.qt.move, which then reports read <movie_name> 1 from the right outlet if successful.
This example demonstrates how to retrieve the timescale and duration values associated with a movie file.
To use floating point numbers with the poly object separate the integer portion and the fractional portion. Then recombine them after the poly object, as in the example.
In the first example, you can retrieve specific indices from a list using zl lookup.
The second example lets you input two values to be set as a maximum and minimum value of a range, and output a series of integers in that range.
In this example, the horizontal location of the mouse in the screen is used to determine whether to send a bang or not. The mouse moving from one side of the screen, passing the mid point to the other side of the screen, causes a bang to be sent to the gswitch2 object.