play~

List audio cue points

To set a list of cue points in an audio file and have them played in order, use either sfplay~ (with a set of cues established by preload messages to sfplay~ or to sflist~) or buffer~ (with start messages to play~, the parameters of which are stored in a coll).

Basic RAM recording into buffer~

To record a sound into RAM, you must first allocate/designate a place in RAM into which to record. The buffer~ object creates a named buffer in memory large enough to store the specified duration of audio data. In this example, the buffer is named "theholdingplace" and holds up to 60,000 milliseconds (one minute) of audio. The incoming audio signal from the adc~ object goes into a record~ object that refers to that memory buffer.