This example demonstrates how to make a slider object spring back to a specified value.
This example demonstrates how to retrieve the timescale and duration values associated with a movie file.
This example demonstrates how to harmonize a single MIDI note with multiple pitches.
This example demonstrates how to dynamically alter probability.
To slow the flow of OSC messages, store the most recent value for each parameter using the combine object, but only send it out as an OSC message at the desired rate.
This example demonstrates how to visually alter a numbox when it receives a value. This is particularly useful to detect when the value hasn't changed but is still received.
In the I/O Mappings window within the Audio Status… window you can map the outputs numbered 3-16 to play through outputs 1 or 2 of your available stereo output device (say, Built-In Audio, for example). This allows for testing patches on hardware that has less than the desired number of channels.
This example shows three conditions to trigger a bang when incoming values either increase or decrease.
1. A single bang is sent whenever a value goes down below a specific number. In this case, when the value in the slider is below 96.
This example shows how you can increase or decrease the number in a number box each time the up or down arrow keys are pressed. The incdec object is made to be connected to the integer number box in the manner shown here. The messages inc and dec to incdec will increment and decrement the attached number box.
Floating-point numbers are necessary for representing fractional numbers, and they're useful for numbers that might range from very small (e.g., 0.000396) to very large, but it's important to bear in mind that they can't possibly represent every possible real number. So there are certain situations in which they misrepresent values.