delay

Detect pauses in a data stream

To detect a certain period of inactivity from a data source, you can use the delay object. The delay object can only delay one bang at a time, and if it receives another bang before the first one is sent out, it discards the first one and delays the second one. Thus, each time an event occurs, you can simply bang the delay to schedule a bang for some time in the future.

Sync Multiple sfplay~

The examples above show two different ways that you can trigger sound files while keeping in sync with a particular beat when the durations of the sound files are not perfect multiples of the beat duration, hence triggering the next sound file at the ending point of the current sound file results in the next sound file being started off the beat.

Flashing LED with metro

If you have a patch in which you are flashing a button object using metro, the flashing may be delayed due to different degrees of operation priorities when used in a more complicated patch. Here are few things to consider if you’d like to prioritize or have more control over the flashing. 

Turn files on and off

This example shows how you can turn on and off audio files with a single toggle –– as in swapping between one and the other. Since 1 is on and 0 is off, you can use a == 0 object to produce the opposite (to turn one thing off when you turn the other on and vice versa). This can be seen in action in the example on the left.

Inactivity Ramp

This example shows how to get the output of a slider object to slowly ramp back down to 0 after 10 seconds of inactivity. While in this example we used the slider object, the same result will hold with other objects.