Line segment control functions

The line~ object is intended for use as a control signal for audio. You don't listen to line~ directly, but it's very effective as a controller/modifier/modulator of other signals. A pair of numbers (i.e. a two-item space-separated list of numbers) tells line~ a destination value and a time (in milliseconds) to get to that value.

Trigger repeated actions metronomically

The metro (metronome) object is the most obvious way to trigger repeated events in Max. Repetition is, of course, a key component of most music (and most time-based art in general), and the metro object encapsulates the whole low-level process of a) cause something to happen, b) schedule the same thing to happen at some future time and repeat the process. The only thing it needs to "know" is what time interval to use for its repetitions.

Polyphony requires multiple objects

Any given MSP patch cord represents a single channel of audio. If you want to generate or process multiple sounds or channels, you need to treat each sound or channel separately. For example, each sfplay~ object can have multiple loaded sound cues so that it's ready to play any one of several files, but it can only play one sound file at any given instant. And if it's a stereo file you need to treat each channel separately for mixing, processing, etc. This patch demonstrates that.

Variable-mode filter demo

This patch allows you to try out various filter settings of the biquad~ object, via the filtergraph~ object. For adjusting the parameters you can drag on filtergraph~ with the mouse, or you can send values in its three rightmost inlets for frequency, gain, and Q. The spectroscope~ object tries to draw the spectrum of the signal.