Smooth audio switching to bypass an audio effect
This example shows how, instead of switching instantaneously from one audio signal to another, we can do a quick crossfade between signals, thus avoiding clicks. The patch illustrates a common reason for switching signals––to bypass an audio effect.
Initially the incoming signal from adc~ goes through a ring modulation supatch. (Notice that the line~ object on the left is initialized to a 0 signal, and the one on the right that's going to the ring modulator is initialized to 1.) If we want to bypass the ring modulation effect, we just click on the toggle, sending a 1 to the left line~ object (thus passing an unchanged signal through the *~ object to the +~ object); however, the 1 from the toggle also goes to the == ‘0’ object (but is not equal to 0), thus sending a 0 to the other line~ object, turning it off. The toggle acts as a bypass switch by quickly crossfading from processed signal to unprocessed signal.