The example shows how to display the note value of a midi note input in a jit.window as a rectangle. The x position of the rectangle is determined by the value of the midi note input.
This example uses jit.lcd to visualize a float on a jit.window using the write message.
This patch uses jit.lcd to draw white text on a black background, uses that monochrome image as the color and alpha channels, colorizes the text using jit.scalebias, and then does an alphablend of the text with a movie.
This patch shows how to use line with lcd to create a moving image.
Coordinates in lcd refer to the upper-left corner of a pixel. "0 0" refers to the upper-left corner of the lcd, and also refers to the upper-left corner of cell 0 0 in a jit.lcd. In a default-sized lcd with dimensions 128×128, the coordinate “128 128” refers to the upper left corner of the pixel that is just beyond the lower right corner of the lcd, i.e., just beyond the edge of the lcd (and beyond the matrix of a jit.lcd).
This example uses Jitter to reveal text pixel by pixel. The text is written into the jit.lcd and then revealed by increasing x value of the source and destination end positions sent out of the jit.matrix.
The simplest way to remove objects after a set duration using jit.lcd – because jit.lcd doesn’t support sprites – is to keep track of the individual drawing components and then redraw the whole stage. The example does so by storing the paintoval messages in a coll then sending the output of the coll to the jit.lcd.