Play a stream of random grains from a sound file
This patch demonstrates a method for playing a stream of sound grains randomly chosen from a sound file.
This patch demonstrates a method for playing a stream of sound grains randomly chosen from a sound file.
This patch shows several techniques relevant to granular synthesis, playing a stream of short excerpts of recorded sound. (The patch uses one abstraction, called pan~, that's provided in the example titled "Constant-intensity panning subpatch". You'll need to download that abstraction and save it with the name pan~ somewhere in Max's file search path.)