This patch demonstrates how to create a 19x19 matrix that functions as a sort of "go" board, in which each mouse click alternates between placing a white or black square in a cell of the matrix. It's meant to demonstrate how a matrix can be used to store a multidimensional array of states or conditions.
This example shows how to show a color on jit.pwindow by using jit.matrix.
This patch demonstrates a simple video file player with simple controls.
This patch demonstrates a simple way to play a video file.
This example demonstrates how to retrieve the timescale and duration values associated with a movie file.
jit.matrixset has write and read messages that allow you to store and recall its contents in a file, just as you would do with most presets.
This example demonstrates how to find the maximum value in a jit.matrix column using jit.submatrix and jit.3m.
This example uses Jitter to reveal text pixel by pixel. The text is written into the jit.lcd and then revealed by increasing x value of the source and destination end positions sent out of the jit.matrix.
The simplest way to remove objects after a set duration using jit.lcd – because jit.lcd doesn’t support sprites – is to keep track of the individual drawing components and then redraw the whole stage. The example does so by storing the paintoval messages in a coll then sending the output of the coll to the jit.lcd.
Techniques called upsampling and downsampling can be used to get a “mosaic-like effect.” This effect is achieved by reducing the resolution – via changing the frames-per-second and pixel size – as shown in the example.