This patch demonstrates how to render objects of both one and two-dimensions which move accross a display window.
This patch shows how to use gl objects in Jitter to fade the color of a rendered sphere between two values.
This example shows a way to divide your list into three-item groups with zl.group, then put each of those values into one of the three planes of jit.matrix.
Here is a way to create text that moves across the surface of a sphere. Click the jit.window object in the patch to see the animated result.
This example shows how to change the size and rotation position of an image or video displayed using Jitter. The x-y orientation of the image is manipulated via the rotate message sent to jit.gl.videoplane and the size of the image is altered via the camera message sent to jit.gl.render.
This example shows how to create and render a 3D shape in OpenGL. You can read about the meaning of some of the different attributes in Jitter Tutorial 33: Polygon Modes, Colors, and Blending and in the Max reference manual listing of common attributes and messages of Jitter GL objects.