2D graphics

Basics of drawing in the lcd object

Onscreen drawing of lines, shapes, text, and stored images is done using drawing commands derived from Apple's QuickDraw/Quartz systems for creating 2D graphics. The lcd object understands many such commands, and can serve as a 2D drawing surface (and/or animation stage) within a Max patch. Note that almost everything that can be drawn in the lcd object can also be drawn into a Jitter matrix with the jit.lcd object.