Digital culture promotes the idea of a utopia made possible by technology: a virtual land of increased knowledge, wealth, and human possibility. How does this vision compare to life in the "non-virtual" world, especially in regard to communication and education?
Sound recording in the 21st century using Binaural Head Systems; a brief introduction to the use of head-related transfer functions in stereo sound recording. Virtual reality recordings of acoustic musical instruments.
Today's general-purpose computers are more than fast enough for sophisticated software synthesis and sampling. Using the current generation of Macs and PCs, you have more horsepower at your fingertips than the current generation of hardware synthesizers; and the integration between your synths and sequencers is superior since they're on the same machine.
PROXY is a new-genre head game about agents and agency. It is an overtly academic, non-democratic, text-driven, conceptually motivated, unpredictable and often impenetrable set of rule-driven role plays, none of which is ever made quite clear.
Michael D'Zmura will present work on search and navigation in 4D environments and on multi-user environments with embedded browsers.
David Carson discusses his work at the crossroads of typography, graphic design, and fine art.
Kagan explores questions of dimensionality and perception in the interaction between object and shadow. He will present a new visual language that combines object and shadow in a new format that creates shadow drawings of ordinary objests in unexpected ways. He will also discuss his project with a major software company to develop intricate multiple shadow images based on differently positioned light sources.
A presentation of Ms. Naugle's current research in the use of motion capture and motion tracking systems in choreography.
How would you like to interact with computers? Are our expectations too low, limited by unimaginative models of interaction? An analysis of the use of computers in "interactive music performance" situations, as a metaphor for human-computer interactivity in a variety of situations.
ITAC is made possible by the UCI Senate Council on Research, the Gassmann Electronic Music Studio, and the departments of Information and Computer Science, Electrical and Computer Engineering, Music, Dance, Studio Art, and Drama.
This site is designed and maintained by Christopher Dobrian.
dobrian@uci.edu
May 14, 2001