Interactive Arts Programming

Spring 2004

University of California, Irvine

Time: Monday, 1:00 pm - 3:50 pm
Place: 216 Music and Media Building

Professor Christopher Dobrian
211 Music and Media Building
(949) 824-7288

This course undertakes a study of artistic issues and programming techniques involved in the development of interactive computer art and music. It includes study of theoretical background in computer-human interaction, basic tenets of programming, practical exercises in programming interactive computer multimedia art, and the conceptualization and design of a complete work of interactive music and/or art.

After initial lecture-demonstrations on general issues of interactive arts programming, concentrating on the Max/MSP/Jitter programming environment, students will be largely expected to chart their own individual course of learning and creative programming. Presumably each student has experimental or artistic goals for the course (or will quickly develop them after learning more about what is feasible), and pursuit of those goals is the main object of the course.

Plan of study

Required readings

Course requirements



Regarding Academic Integrity

Plan of study:

This seminar will deal specifically--but not necessarily exclusively--with the Max/MSP/Jitter programming environment. A graphic programming environment, Max/MSP/Jitter is an application for writing your own application or for designing interactive programs. It's a suitable environment for programming music performances, sound and art installations, animations, and video, particularly for situations involving human-computer interaction. Each student in the class will be required to become very fluent in this programming environment and to design and realize artistic projects with it.

Technical topics to be covered include: basic tenets of programming (variables, data structures, data transforms, testing, flow control, encapsulation, debugging, user interface design, etc.); the Max/MSP/Jitter programming environment; review of specifics of the MIDI software protocol, digital audio, and digital video; algorithmic composition of animation, video processing, and/or music; algorithmic computer cognition of user input and gestures; and "artificially intelligent" computer behavior.

Students will be presented with a few assigned programming tasks, and will also be required to design and implement at least two of their own programming projects and resultant compositions.

Class sessions will consist of a) lecture/demonstrations on the above mentioned technical topics, and b) presentation and discussion of student projects in progress and the specific technical and aesthetic issues encountered. Work outside of class will include reading, self-teaching/research, and (primarily) design and programming of interactive art projects.

Below is a week-by-week plan for the class sessions. This plan is subject to ongoing revision based on the interests and needs of the students.

Week 1, April 5

Review of MIDI, digital audio, digital video, animation
Overview of Max/MSP/Jitter

Week 2, April 12

Project planning
Data mapping: mapping relationships between MIDI, audio, video, space, color
Control functions in audio and music

Week 3, April 19

Project reports
Temporal form, the experience of time, timing in Max
Algorithmic composition
Determinants of "beat" in time

Week 4, April 26

Project reports
Digital video in Jitter

Week 5, May 3

Composition and design considerations for interactive realtime performance
Principles of program construction
Issues of cognition: detection of characteristics in data
Uses of randomness and probability

Week 6, May 10

Presentation of midterm projects
New paradigms and venues for art/music presentation
Planning of final projects
Multi-channel presentation of audio and video

Week 7, May 17

Sonification of mathematical and logical formulae and data
Mathematical and serial approaches to tempo and rhythm
The formalization of harmonic practice
Iterative functions and recursive functions 
Emergent systems and artificial life

Week 8, May 24

Guest speaker

Week 9, May 31

Memorial day, no class session

Week 10, June 7

Rehearsal/discussion/critique of final projects
Artificial Intelligence

Final Exam, June 16

Presentation of projects, 1:30-3:30 (date and time subject to change)

Course requirements:

  1. Participation in at least 90% of all class meeting time.
  2. Adequate preparation for class discussions: timely completion of all readings and all programming assignments.
  3. Design and implementation of (at least) one small computer program for audio/music and/or video/animation, preferably one that includes realtime interaction between computer and user. The result should be a short musical composition, animation, or audio/visual program. This program may be a preliminary study for a larger programming project.
  4. Design and implementation of (at least) one complex computer program for music (or sound) and video (or graphics), resulting in a composition, performance, or "user experience" (5 minutes or more) produced using that program. The resultant work should depend on realtime human-computer interaction as an integral part of its construction. This project could be based on the smaller project, but must be significantly more developed and refined.
  5. All programs should be sufficiently well commented and documented for another person to understand how they work.
  6. Finished programs and pieces (in addition to being presented in class) should be documented and handed in on an appropriate storage medium (CD, DVD, etc.) such that the work can be recreated or studied.


Grading for the course will be based on timely completion of all the course requirements. Since every assignment is considered a vital part of the educational experience of the course, serious and high quality work is expected at all times. Grading will be based on three levels of programming assignment:

  1. Assigned exercises to learn specific programming concepts (30%),
  2. Small programming/artistic project (30%), and
  3. Large programming/artistic project (40%).
Helpful class participation and conscientious documentation will be considered when evaluating each student's work.


It is suggested that students exchange information, criticism, discussion, etc. via email whenever they have a question (or a discovery) of potentially general interest to the group. An electronic discussion group (actually a group email address) has been established for this class, allowing you to send email to everyone in the class at

Regarding Academic Integrity:

Collaboration between students in this course is strongly encouraged. Students are urged to exchange ideas, opinions, and information constantly, and to help each other with performance, production, and documentation of programming/artistic projects.

Plagiarism of any kind is in direct violation of University policy on Academic Honesty, and penalties for plagiarism can be severe. However, in most programming circles it is common practice to excerpt small portions of existing tested, reliable software which has been developed in one's own workgroup (in this case, by the members of the class) for inclusion in a larger programming effort. Whenever this is done, the original programmer should be credited for the included code. In this class you will be expected to attribute due credit to the originator of any ideas, words, images, sounds, or work which you incorporate substantially into your own work.

This page was last modified April 5, 2004.
Christopher Dobrian