Interactive Arts Programming
Time: Monday, 1:00 pm - 3:50 pm
Place: 216 Music and Media Building
Professor Christopher Dobrian
211 Music and Media Building
For Monday, April 12
- Work through as many Max/MSP/Jitter tutorials as possible. I know that the first half of the Max Tutorial is not enthralling, but it's the best way to teach yourself the basics of Max. Try to do a few chapters every day, (many, if possible) so that you get exposed to as many of the ideas as possible, even if you don't think you've mastered every detail. The MSP Tutorial and the Jitter Tutorial assume basic knowledge of Max, so once you have a basic grasp of Max, you can dig into those two tutorials (focusing on whichever is of most interest to you).
- Read the articles I've put on reserve: Digital Audio (Dobrian), The Psychopathology of Everyday Things (Norman) and the Macintosh Human Interface Guidelines (Apple). The point of the Macintosh HIG reading is not to memorize details, but to see what kind of issues they confronted and how they arrived at solutions. There are many shelves of books on human-computer interface issues, but this (along with the Norman) is as concentrated a distillation as I've seen.
- Prepare as detailed a description as possible of the things you think you'd like to do as midterm and final projects. The final project should be a completed "work"--a performance, installation, interactive software experience, etc.--that succeeds as artistic expression and that features interaction between human(s) and computer(s). The midterm project need not necessarily feature interactivity as a prime component if you have an idea that is more strictly generative or automated--such as an automated composing or audio/video processing system. The midterm project should be thought of as a way to try out one or more ideas or explorations in Max/MSP/Jitter, and might even be a sort of etude for the final project. However, it should be defined as a completed project, just less elaborate than the final one.
This page was last modified April 5, 2004.